Hard Surface UV Unwrapping in Blender

Seams, UVs, texel density, resolution... what does all this stuff even mean? This course will cut the BS and jump straight into what matters - the techniques of hard surface unwrapping.

What do we cover?

  • Seam tricks & placement
  • UV Unwrapping techniques
  • Texel Density & Resolution
  • Island Packing
  • Texture Sets
  • UV Overlapping
  • Optimizing UV Space
  • and more!

Part 1 - Seam Tricks & Placement

Understanding where to place seams can be tricky - especially the "why". We'll explain where you should place your seams, and why we do it.

 

Part 2 - UV Unwrapping Techniques

Learn our automated process for unwrapping - saving you 90% of the time you'd otherwise spend clicking edges!

 

Part 3 - Texel Density & Resolution

It is very important that you have a proper texel density for your scene - otherwise your texture resolution may look terrible!

 

Part 4 - Island Packing

You should be using as much of your UV space as possible. We'll show you exactly how to optimize it and pack it both efficiently and effectively.

 

Part 5 - UV Overlapping

Overlapping UVs can cause trouble - but they can also be an effective optimization strategy if done correctly.

 

Part 6 - Texture Sets

Texture sets are a powerful tool for getting high resolution unwraps, even on massive models!

 

Get instant access today!

Enroll now risk-free with our 30-day money back guarantee. We're confident you'll love every bit of our course.

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$97 $48

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Hard Surface UV Unwrapping in Blender


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Frequently Asked Questions

You'll just need  the Blender software

We also showcase the Zen UV and UV Packmaster 2 Pro addons. They aren't required, but highly recommend.

This course assumes no prior experience with hard surface UV unwrapping.

We sure do! You'll have a full 30 daysĀ (yes - 30 days!) to go through the course, implement the techniques, andĀ thenĀ decide if it's a right fit for you. This means you can enroll risk-free, and if you're not happy with the material, shoot us an email and we'll refund you.

Josh Gambrell

Josh is a 3D hard-surface artist, educator, and YouTuber who has been using the Blender 3D software for nearly a decade. He has a passion for helping people fulfill their 3D goals and visions, while also providing the necessary resources needed to achieve mastery.

 

Ponte Ryuurui (Ryuu)

Ponte Ryuurui (Ryuu) is a Tokyo based multi-genre artist, author and educator. Currently focusing on 3D hard surface concept art and creating 3D courses for Blender. Ryuu is also a professional portrait photographer and a certified Master of Japanese calligraphy with All Japan Calligraphy and Literature Association, as well as an author of several books on the subject of Japanese writing systems.