Concept Environment Masterclass in Blender

Jul 06, 2021

We have officially wrapped up the final touches for our newest design course: Concept Environment Masterclass in Blender!

This course is meant to focus heavily on two things: Design and Compositing.

We discuss various design considerations in areas such as modeling, post-processing, and environment creation.

Here are all the points covered (in no particular order):

  • Design Presentation
  • Photoshop Compositing
  • Post Processing
  • 3D Modeling
  • Rendering
  • Portfolio Presentation


What's the structure of the course?

  1. Ideas
  2. Modeling
  3. Texturing
  4. Compositing

We start with various principles of design and do a bit of prep-work, really just covering some of the concepts we'll touch on. Nothing crazy.

For example, at the beginning there will be a few videos on creating some of the filler items for the environment (should you choose to model them yourself instead of download them in the provided resources folder) as well as how to use trim sheets.

The modeling covers around 80% of the course and focuses heavily on how to prep the model for texturing work (where we will be using trim sheets to texture).

In the compositing stage, we use Photoshop to post-process the render and beef up the environment. This stage is essential for proper portfolio presentation. There is not a lot of detailed info out there on how to properly composite an environment rendered in Blender. In this course, you'll learn step-by-step how to do it.


Who is this course for?

If you want to improve the quality of your portfolio, beef up your renders, or simply increase your overall competency in 3D concept design, this course is a great match.

If you enjoy modeling and want to learn in-depth design techniques, this course is also a great resource.

If you have zero experience using Blender we would not recommend this course. It isn't fast paced, but some newbies may struggle when using combinations of hotkeys that are relatively straightforward for someone who has used the software before.

Basically, if you've taken our courses before, seen our YouTube videos, or use Blender as a hobby/professional, you'll be fine.


How heavy is the compositing stage? Do I need Photoshop experience?

The compositing stage is straightforward. Most of it is smoke and mirrors, various brushes, and a bit of masking. If you've never touched Photoshop before or have limited experience, that's alright - we cover it step-by-step to get you started.

The final composite in Photoshop is around 30 minutes long. You could complete it in a single sitting. Here's the before and after:

It's amazing how in just 30 minutes you can drastically change the quality and presentation of your portfolio. It's really not that hard, yet people constantly neglect this stage and wonder why they aren't getting results. This is why. Post process and clean up your work!


Final Thoughts

This course is ~6 hours long, easy to digest, and covers the entire process with real-time commentary.

This course will help solve the following:

  • Weakness in your design skills
  • Subpar designs
  • Uncomfortable or inexperienced feelings with post work in Photoshop
  • Difficulty with proper rendering, lighting, angles and overall presentation
  • Difficulty creating environments and clean models in Blender
  • Lack of essential design principles

If you identify with any of the points above, then this course is for you.

Link to product:


Can't wait to see you there!



Josh & Ryuu

Join the Bros

Ready to jumpstart your 3D career? Join our mailing list below to receive exclusive offers, tutorials, and additional content.

We hate SPAM. We will never sell your information, for any reason.