The Blender Bros Design Course

An easy, step-by-step process for creating visually appealing 3D models.


All my models SUCKED... until I figured out what I was doing wrong!

Hey, Josh from Blender Bros here!

Two years ago, Ryuu and I met.

I remember I saw his work, and assumed he had been working in 3D for a long time.

So I naturally asked "so how many years have you been working in 3D?"

I expected him to say something like a few decades.

I was wrong...

Ryuu said he started 3D less than a year ago.

I didn't believe him at first. His work was seriously impressive for that amount of time.

I looked at my work, having been working in Blender for 7 years at that point, and realized I was doing something incredibly wrong.

My art sucked.

But I didn't know why.

It took me nearly two years to finally crack the code.

And that code was the concept of visual design, which is basically the art of making sh*t look good.

Just like any skill, there is a certain set of rules you must follow, and visual design has its own set of rules.

And Ryuu told me that this was the key to achieving presentable artwork.

He had been working in visual design in different industries for years prior, so it carried right over to 3D.

So mastering Blender was easy for him, because he already mastered the rules of visual design.

And if you can master the rules of visual design, your artwork will look incredible. Trust me.

This is the key to making your 3D artworks look amazing. 


I went from this...

To this...

in less than two years.

And you can get there even quicker with the essential information provided in this course.


If you're struggling to get your 3D work where you want it to be, and are constantly looking up to other artists and wishing you could be on their level, then this course has the solution.

The Topics Discussed:

  • How to come up with designs and blockouts
  • How to become inspired and stay inspired
  • How shapes work together
  • Echoing & Reverb
  • Balance of Detail
  • Importance of Bevels and Chamfers
  • Elements of good design
  • Elements of good lighting
  • How to compose a good image

Topic 1

Blockout Progression


Coming up with designs and blockouts can be tricky. Most artists struggle at this stage.

We'll show you how to overcome - or at the very least - manage this struggle, and how to successfully turn a blockout into a completed model.

Topic 2

Will all shapes work together?


Making shapes work together is incredibly important for effective visual design.

This video will discuss how to use different elements of shapes to achieve a powerful mood and aesthetic in your scene.

Topic 3



Lighting is definitely one of the most important elements to effectively portray your design.

With weak lighting, you show nothing. With powerful lighting, you show everything. Even the default cube can look amazing with the right lighting. This video will show you how to properly use lighting.

Topic 4

Elements of a Good Design


What makes up a good design? Turns out, it's a lot of small things combined together.

Using lines, angle shifts, negative space, contrasting values and correct rhythm/proportions are all effective tools for creating a good design. Once you can 'see' it, your designs will change forever.

Topic 5

Echoing & Reverb


Echoing (reverb) is a simple yet effective element of visual design, allowing you to reuse shapes and elements to create a powerful form.

Echoing is quite easy to use, since you simply need to reuse shapes and elements that you have already built in your design. Shapes, angles, colors and lights can all be used as echoed detail.


Topic 6

Importance of Bevels & Chamfers


Bevels and chamfers are one of the most powerful ways to enhance the visual design and structural definition of your models.

If you know how and where to place your bevels/chamfers, this can be one of the easiest ways to enhance the visual design of your model.

BONUS Section

Practical Visual Design Exercise


A complete visual design tutorial, discussing how I start from the default cube and create a completed design.

I'll discuss exactly how my brain works when I'm thinking about placing elements & detail, and the best way to go about it on your own models.

Get instant access today!

Enroll now risk-free with our 60-day money back guarantee. We're confident you'll love every bit of our course.




The Blender Bros Design Course ($60 value)

BONUS Practical Visual Design Exercise

Project Files, Visual References & Design Discussions

60-day money back guarantee




(Save $15 on our Compositing for 3D Artworks Design Course)


➤ Add our Compositing for 3D Artworks post-processing course ($37 value)

The Blender Bros Design Course ($60 value)

BONUS Practical Visual Design Exercise

Project Files, Visual References & Design Discussions

60-day money back guarantee


Frequently Asked Questions

You technically don't need anything if you simply wish to learn about design, but we use Blender when we do our modeling.

Optionally, you can use Photoshop for post-processing your work and Hard Ops/Boxcutter for modeling.

Any level! Whether you're a beginner, intermediate, or advanced 3D artist, the important elements of visual design remain the same. This means that any skill level can benefit from this course.

We sure do! You'll have a full 60 days (yes - 60 days!) to go through the course, implement the techniques, and then decide if it's a right fit for you. This means you can enroll risk-free, and if you're not happy with the material, shoot us an email and we'll refund you.

Josh Gambrell

Josh is a 3D hard-surface artist, educator, and YouTuber who has been using the Blender 3D software for nearly a decade. He has a passion for helping people fulfill their 3D goals and visions, while also providing the necessary resources needed to achieve mastery.


Ponte Ryuurui (Ryuu)

Ponte Ryuurui (Ryuu) is a Tokyo based multi-genre artist, author and educator. Currently focusing on 3D hard surface concept art and creating 3D courses for Blender. Ryuu is also a professional portrait photographer and a certified Master of Japanese calligraphy with All Japan Calligraphy and Literature Association, as well as an author of several books on the subject of Japanese writing systems.