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SciFi Mech Design in Blender

Experience level: Intermediate

Ready to get your feet wet with a more advanced and exciting project? Active user or interested in the Hard Ops/Boxcutter modeling tools? Then this course is tailored specifically for you.

SciFi Mech Design in Blender is a 50+ hour long course covering the complete workflow of designing two mechs in Blender.

There are two different Mech designs, and you'll learn modeling and design principles, rendering and composition techniques, post-processing workflow and efficient modeling practices.

What you'll get:

  • Two complete mech design tutorials in Blender
  • Two different mech designs, one by Josh and one by Ryuu
  • Hard Ops/Boxcutter modeling addon tutorials
  • Bonus Decal Machine and post-processing/compositing videos (in Photoshop)

This course is lengthy, but can be completed over time. If you complete just one of these designs, you will be ready to conquer your own projects with minimal help.


SciFi Mech Design in Blender is a comprehensive video course showcasing advanced hard-surface modeling workflows and techniques in Blender.

The course is developed by Josh Gambrell and Ponte Ryuurui.

The setup is simple:

1) Blockout phase

2) Primary Detail

3) Secondary Detail

4) Tertiary Detail

5) Materials

6) Decal Application

7) Rendering

8) Post-Processing

9) Compositing in Photoshop (bonus)

There is also a bonus video by Ryuu showcasing how to create a composite with the mech in photoshop. We think you'll enjoy that one.

There are over 170 videos and 45 hours of video content in this course, so it will require patience and persistence. But by the end of it, your hard-surface modeling skills will skyrocket.

And finally, this course utilizes ESSENTIAL hard-surface addons, such as Hard OpsBoxcutterDecal Machine and Mesh Machine, amongst a few others.

You really only need the Hard Ops/Boxcutter package, and we include videos for those new to these addons.

However, we HIGHLY suggest that you at least get Decal Machine as well, since it will allow you to add essential detail to your mesh.

Ryuu and Josh have two different teaching and modeling styles, so if one doesn't fit you well, the other should. This is why we created two mechs with two instructors, so everyone could find their fit.


This course took a long time to develop, and we hope you enjoy it.

Best of luck and let's get modeling!

- Josh and Ryuu (Blender Bros)


If you would like to support us, consider joining us on Patreon!

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