For Blender users selling addons or digital products...

The Exact Blender 3D Business Structure That Made Us $2,537,017+ In Sales, Without Blender Market Or Gumroad

A 64 minute training showing you exactly how we built and run our Blender digital product business - the offer structure, what we create, what we sell, and how to build it on your own platform. This is the only structure that works in 2026.

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The Blender 3D Business Breakdown

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May 2026 daily sales - $45,680.05 total

Here are our revenue numbers for the month of May: $45,680.05. June 1st hasn't started yet, which is why that day is at $0.

How we sell Blender products on our own platform - why using Blender Market, Gumroad, Udemy or other third-party platforms is a terrible idea for your Blender products

How we structure our business ecosystem - product pages, upsells, downsells, order bumps, backend offers, email marketing, data tracking. Everything needed to succeed selling your Blender products

Where to start if you're brand new - the first moves we'd make if we were starting from scratch today

What actually drives sales - audience, platform, content strategy, and the offer mechanics that convert

A behind-the-scenes look at our actual operation - our revenue & profit numbers, tools, team, workflow, & real numbers shown in our dashboard. Nothing held back - we show you the entire system.

If you're selling products in the Blender 3D niche (or the 3D niche in general), this is an essential training. Not a "nice-to-have" not a "I'll get it someday". It is ESSENTIAL if you want to successfully sell & scale your Blender or 3D product business. This is the only way that works well in 2026.


Income proof across all platforms
Our platform income proof
On our own platform - $2.1M+ in sales and counting after getting off third party platforms
Blender Market income proof
Blender Market - Josh's share of lifetime sales
Blender Market income proof 2
Blender Market - Ryuu's share of lifetime sales
Gumroad income proof
Gumroad - lifetime sales
Udemy income proof
Udemy - lifetime sales

So... How Did We Make $2.5M+ Selling Digital Products For Blender?

We use a unique selling system that is a bit counterintuitive...

Something that can turn a $5, $10, $20 sale into $100s of dollars - without getting more customers or changing your product at all.

On average, each of our transactions is worth $145.

Yours might be higher.

It might be lower.

But it will make you significantly more income in your Blender product business.

Let me give you an example...

The Usual "Business Model" For Blender Product Creators Is Diabolical.

They slave away for $5, $10, $20 sales...

They think "dropping the price" and making their product cheap equals more revenue...

They think selling on platforms like Blender Market or Gumroad is the right decision.

But each of these choices are quietly destroying your product business.

How do I know?

Because I've been selling Blender courses & products for almost 12 years.

I actually started on Udemy way back in the day, and even built a student base of over 125,000+...

...yet I made less than 100 dollars per month on that platform.

Now?

It's about 400x that. Yes - 400x.

Our company now averages around $40,000 per month profit selling digital products for Blender.

And that's because the old model of selling products in this niche no longer works.

Ignore this remaining advice at your own risk...

Here's what that 'Old Way' looks like:

The 'Old Way'

Create a digital product for Blender (or whatever 3D niche you're in - Plasticity, Maya, 3Ds Max, doesn't matter)

Price it super low (usually $5 - $30)

Upload it to third-party platforms like Blender Market or Gumroad

Wait for sales

Barely make any sales, or worse - watch your Blender product business shrink into nothing

Stress, worry, and think this business model doesn't work, so you give up and throw in the towel

I also want to give you a visual chart of the 'Old Way' of doing things:

The Old Way - Traffic to Product Page to Purchase, maximum average order value $10

This Structure Was Keeping Me BROKE For Years...

I was struggling to get my 3D digital product business off the ground...

I was barely making sales...

And when I started making sales due to pure luck, it eventually started dropping...

And dropping...

Until I was so stressed that I had to figure out a different model before the business collapsed completely...

That's When I Discovered A New Method.

This new method isn't even new.

It's rooted in basic marketing fundamentals - something most 3D product creators don't have.

And when applied to the Blender or 3D niche, it works perfectly.

You can expect to see a large surplus of sales...

Your business will start growing...

And you won't even need more customers... because you'll make more per customer.

Once the system is built, you just feed it traffic (which the $27 training on this page also covers...)

That's how we consistently do $40k+ profit months.

And no - you don't need a large YouTube channel.

In fact, my channel is kinda dead now. I have 200k+ subscribers and barely crack 2,000 views per video.

This was done intentionally, because going viral doesn't matter.

So anybody can do this, especially if you already have a following in the 3D niche.

Let's go over the new way of doing things...

Here's Everything You're Getting For Just $27

The $145 Buyer System for Blender Product Creators - training shown across desktop, laptop, tablet and phone
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The Blender 3D Business Breakdown

The complete 64 minute breakdown of the exact business structure behind $2.5M+ in Blender product sales - on our own platform, without Blender Market or Gumroad.

What You'll Learn Inside

A live look at our real revenue dashboard - $2M+ on our own platform, refreshed on camera so you know every number is real... Minute 2

The pricing sweet spot for Blender products - and why pricing too LOW actually creates trust problems that kill sales... Minute 8

The exact conversion rate to aim for at that price point - and the checklist of what's broken if you're below it... Minute 10

The two mistakes quietly destroying most Blender product businesses - including the "lifetime updates" trap that's financial suicide in this niche... Minute 13

Why Blender Market and Gumroad are working against you - 70,000+ competing products, zero funnel capability, buried product videos, and more... Minute 18

Our full YouTube content strategy - the 5 conversion points we build into every single video (no viral content required)... Minute 22

The math that turns a $30 product into a $145+ average order value - without needing to 7x your traffic... Minute 27

A full walkthrough of our actual funnel - product page, checkout, order bump, upsell, downsell, and thank you page, with real conversion numbers for each step... Minute 36

The order bump ~30% of our buyers take, and the upsell math that makes a $397 offer at 8% beat a $97 offer at 10%... Minute 39

The exact platform stack we recommend - plus how we build high-converting landing pages with AI in about an hour, without writing code... Minute 44

Your step-by-step action plan - and the backend email system quietly driving 40% of our total revenue... Minute 53

The data tracking sheet we use daily - with the exact benchmark numbers for page conversion, order bumps, upsells, and average order value... Minute 58

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Everything Covered In The Training

Traffic module

Traffic

Where to get eyeballs on your product, why the traffic source doesn't matter, and the exact strategy we use to pull buyers from YouTube.

↓ Instant Access Included
Conversions module

Conversions

Why people view your product but don't buy - the diagnosis checklist, the pricing sweet spot, and the exact conversion benchmarks to aim for.

↓ Instant Access Included
The Money Math module

The Money Math

The economics that turn a $30 sale into a $145+ average order - order bumps, upsells, downsells, and the numbers behind it all.

↓ Instant Access Included
The Funnel module

The Funnel

A step-by-step walkthrough of our exact funnel - product page, checkout, order bump, upsell, downsell, and thank you page, with real conversion numbers.

↓ Instant Access Included
Content Strategy module

Content Strategy

The 5 conversion points we build into every single video, plus how to promote your products without going viral or posting every day.

↓ Instant Access Included
The System module

The System

The exact platform setup, your action-step checklist, and the backend email engine quietly driving 40% of our revenue.

↓ Instant Access Included
Data Tracking module

Data Tracking

The daily tracking sheet we use in our own business, and the benchmark numbers that tell you exactly what to fix and when.

↓ Instant Access Included

The '$145 Buyer System'

It's a random name I came up with, because we started selling cheap $10-$20 3D digital products...

And on average, each customer paid us $145...

So how can you make $145 from a $10 digital product?

Let me show you a chart of the 'New Way' just to plant the idea in your head:

The New Way - Traffic to Product Page to Checkout with Order Bump to Purchase to Upsell, Downsell and Thank You Page

This might look confusing, so let's go over it.

In the new model, you first generate attention on your product.

Again, the training on this page covers different traffic generation methods, so stick with me here...

Then, you send the traffic over to your product page.

In the old model, the system ended here.

You'd send people to your product page on platforms like Blender Market or Gumroad.

The product would be something cheap, and the sale would end there.

Your product costs $20? The maximum you make is $20.

In The New System, This Is Just The Beginning.

You can keep your product price the same, but I've found the most success in the $50-$100 range.

We've personally settled on $97.

Then, you send them into an optimized sales process...

This requires a good landing page for your product.

Not the nonsense that these third-party platforms offer you.

Then, you build a complementary order bump / upsell offer.

And finally, over time, you'll build a backend ecosystem of products you can sell to your existing customer list, boosting your lifetime customer value into the stratosphere...

Now, instead of making a measly $10-$20 per customer, you can easily launch that 5-10x...

No more traffic required...

No need to change the price (although we usually recommend the $50-$100 range depending on your offer)...

You don't even need to change the product at all...

You just change the system. That's it.

That's what the $145 Buyer System for Blender covers.

I even show you inside our own business (literally inside our dashboard)

You can take a look at how everything is set up...

Our actual, real numbers...

And then, just copy us...

It's how each customer is worth $145 to us (and that's on the initial transaction...)

And over time, becomes hundreds, making us around $40k profit per month only working a couple hours per day (and that's because I enjoy working...)

Here's a screenshot of the past couple of days, as I'm writing this:

Daily sales from June 13 to June 25 - consistent four-figure days

This Is The Exact System We Used To Take Blender Vitals From ~$1,000/Month To Over $6,000/Month In 3 Weeks

BlenderVitals YouTube channel - 358K subscribers, 788 videos

Blender Vitals runs a tips-focused YouTube channel for the Blender software.

Even though he has over 300,000 subscribers, he was barely monetizing any of that audience.

Subscribers and followers DO NOT MATTER THAT MUCH, contrary to popular belief.

He was selling a cheap, $5 ebook.

His conversion rate was sitting at a horrible 0.3%.

That means for every 100 people that viewed the page...

...less than one person would buy.

Basically, he needed 300 people to view his page to make one $5 sale...

You just can't make the math work.

His problem?

He was sending all of his attention to a terrible, unoptimized checkout page with 3 bullet points.

All he needed to do was fix his sales process and pricing.

We 4xed the price of his ebook...

Built a proper, purchase-focused product page...

Adjusted his order bump and upsell pricing...

And 3 weeks later, he sent me this (we've hidden his real name for privacy purposes):

Discord conversation - client closing the month at $6k, up 4x in 3 weeks

He more than 4xed his income:

Without changing his product

Without doing a ton of work

Without using third-party platforms like Blender Market and Gumroad

He just built the system, and the system did its job.

Without the system, he was losing roughly $54,000 per year.

A couple of hours of work using our $145 Buyer System 4xed his income in under a month.

Let that sink in.

Where else can you see that level of returns?

Even the stock market only returns about 10% per year.

He returned 400% in 3 weeks.

That's why you must build your Blender product system properly, or you'll be dead in the water.

And This Works Even If You're Not In The Blender Niche...

We've had clients selling:

Animation courses for the Maya software

Plugins for Photoshop

2D sketch trainings

Blender plugins

Asset packs for Unity & Unreal Engine

The reason I focus on the 3D industry is because that's the industry we sell in.

So naturally, I can help people in this area the most...

Here's What You Should Do Next...

Grab a copy of the $145 Buyer System for Blender.

It's a 64-minute training.

You can have a coffee and watch it in an hour.

It's not packed with fluff. I just deliver you the information and cover the old way vs the new way.

Ironically, I deploy the very system here on this page... because it works.

I actually practice what I preach.

We don't make any money on this training.

In fact, we lose a dollar for every dollar we spend advertising this:

Ad tracking sheet - negative $32.62 profit per sale on this training

We LOSE $32 per sale selling this training. Check the "Profit Per Sale" column - that's a negative number.

Our profit comes from our consulting clients, people like Blender Vitals that I just mentioned...

You don't need to become a consulting client. You can grab the training and get value from that.

Just being fully transparent about why we're selling this training, and how we actually make profit from this.

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Ok... But Will This Actually Work For Me?

This training is specifically designed for 3D artists selling digital products in their respective niche:

This could be Blender, which is the niche we sell in personally (we're Blender users)

Perhaps you're a Maya professional teaching animation

Maybe you're a 2D artist creating environment sketches, like one of our customers

Or you could be an engineer using SolidWorks, teaching engineers how to use the software

The only requirements?

You're either selling, or plan to sell, a product in the 3D niche.

This could be a course, coaching, a service, a plugin, digital products, etc.

This system works... but you need to understand how it works.

So grab a copy of the $145 Buyer System.

It's $27.

This helps us pay for our advertising costs, because advertising is expensive.

We don't make any money on this training, so it's in my best interest to give you everything I know so you can see success with it yourself.

And hopefully, you'll become a consulting client or member of our private business community 😉

But it isn't required.

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Zero Risk

14-Day Money-Back Guarantee

Try the entire training, 100% risk-free.

If you watch it and don't think it was worth every penny, just email us at [email protected] within 14 days.

We'll refund your $27. No questions, no hoops, no hard feelings.

That's how confident we are that this system will change how you sell your Blender products.

What's Included In The 1-Hour Training

Here's What You're Getting For $27...

For the price of a pizza, you're getting the exact system behind $2.5M+ in Blender product sales - broken down step by step so you can copy it.

The $145 Buyer System for Blender Product Creators - full training suite
The full training

The $145 Buyer System (Full Training)

The complete 64-minute breakdown of the exact business structure behind $2.5M+ in Blender product sales - on our own platform, without Blender Market or Gumroad.

Traffic

Traffic

Where to get eyeballs on your product, why the traffic source doesn't matter, and the exact strategy we use to pull buyers from YouTube.

Conversions

Conversions

Why people view your product but don't buy - the diagnosis checklist, the pricing sweet spot, and the exact conversion benchmarks to aim for.

The Money Math

The Money Math

The economics that turn a $30 sale into a $145+ average order - order bumps, upsells, downsells, and the numbers behind it all.

The Funnel

The Funnel

A step-by-step walkthrough of our exact funnel - product page, checkout, order bump, upsell, downsell, and thank you page, with real conversion numbers.

Content Strategy

Content Strategy

The 5 conversion points we build into every single video, plus how to promote your products without going viral or posting every day.

The System

The System

The exact platform setup, your action-step checklist, and the backend email engine quietly driving 40% of our revenue.

Data Tracking

Data Tracking

The daily tracking sheet we use in our own business, and the benchmark numbers that tell you exactly what to fix and when.

Our Kajabi daily sales - consistent four-figure days

Total Value: $416

Yours Today For Just $27

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Frequently Asked Questions

Who is this for?
Anyone selling (or planning to sell) digital products in the 3D niche - Blender, Maya, Plasticity, SolidWorks, Unity/Unreal assets, even 2D art trainings. Courses, plugins, asset packs, coaching, services. If you make products for a creative software audience, this applies to you.
Do I need a big audience for this to work?
No. My own YouTube channel has 200K+ subscribers and barely cracks 2,000 views per video - intentionally. Blender Vitals had 300K+ subscribers and was barely monetizing until he fixed his system. The system is what makes money, not the follower count.
I sell on Blender Market / Gumroad. Do I have to delete everything?
No. We didn't either. You leave those up and transition over gradually - the training covers exactly how we did it.
What exactly do I get?
A 64-minute video training covering our entire business structure: traffic, conversions, the money math, our exact funnel, content strategy, platform setup, and data tracking - including a look inside our real dashboard and numbers. Watch it in an hour, start implementing the same day.
Why is it only $27?
Honestly? It covers our ad costs. We lose money on every sale of this training (we showed the spreadsheet above). Our profit comes from consulting clients - and no, you don't need to become one to get value from this.
Is this just a long pitch for something expensive?
No. It's 64 minutes of the actual system, front to back. We mention that we offer consulting at the end, because some people want it built for them - but the training stands completely on its own.
How is the training delivered?
Instantly. You get login access right after purchase and can start watching within about 60 seconds.
What if it's not for me?
14-day money-back guarantee. Email us at [email protected], and we refund your $27. No questions, no hoops.
Will this work outside the Blender niche?
Yes - we've had clients selling Maya animation courses, Photoshop plugins, 2D sketch trainings, and Unity/Unreal asset packs. The system is marketing fundamentals applied to the 3D/creative software space.
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A Final Note From Josh...

Josh here, writing this straight from the heart.

If the information in this training went on to make you even a measly $1,000, that's a 37x return.

If it went on to make you even $2,000 per month, that's an 888x return.

If you were already selling a Blender product, and went from $1,000 to $6,000 like my consulting client, BlenderVitals, that's a 2,222x return.

In other words, 222,100% return.

That number actually looks weird to look at because of how crazy a return it is.

But growth in this area is not linear.

It's solely dependent on the system you have built.

And if your system is weak, no amount of "optimization" or business coaching will fix it.

I won't promise any sort of return with this training, because half the people that buy this product won't even watch the video.

Sad, really, but that's the reality of the world.

You're either a dopamine addict that buys stuff without even consuming it.

Or you're one of the smart ones that will get the training, grab a coffee, watch and take notes, and then implement the information.

Again, the training is $27.

There's no catch. Again, I make money from our business consulting.

I lose money on this $27 training.

So it's in my best interest to actually make it useful to you, in bets that you'll become a consulting client later on.

(Obviously not everyone will, but the few that do are what allow us to provide this information for the price).

So quit overthinking this.

It's $27.

It has a guarantee so there's no risk to you for 14 days.

The training is 1 hour long.

It's worth the price. Promise.

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Blender Market & Gumroad Are Killing Your Sales

From: Josh, co-founder of Blender Bros

Subject: "This ain't working, man"

"This sh*t isn't working, bro"

That's a message I sent to Ryuu nearly 4 years ago.

We were struggling to get our Blender product business off the ground.

Sales were coming in, but it wasn't enough.

We were making courses, asset packs, plugins, etc.

The weird part?

We had enough attention.

Our products were even converting pretty well...

But the mathematics still didn't work to reach the numbers we wanted to reach.

We did what most Blender product sellers do:

- Upload some cheap product on Blender market or Gumroad

- Send our audience over there to purchase

- Promise lifetime product updates

- Hope and pray the month isn't performing worse than the last

This was a spray-and-pray approach.

No clear methodology. No structure. No mathematical certainty.

I like certainty.

I want to be able to accurately predict, within 5-10% accuracy, exactly what our products we make, and how we can scale them further.

That's when we realized the old product model for selling Blender products didn't work anymore.

There wasn't enough traffic to sell millions of $10 addons... lmao

Let me give you a real-life example.

Say you're selling a Blender plugin, and you want to make $10,000 per month with it.

If your Blender plugin costs $10, you need 1,000 sales per month.

Basic math, right?

And on paper, 1,000 sales doesn't seem like a lot of people...

...at least, until you reverse engineer how many viewers you need to hit that number...

This is the part where I'll just need you to take my word, just for a sec...

In our experience, after doing $2,500,000 in Blender product sales, products in the $10-$20 range convert at around 2%.

That means for every 100 people that view your product, 2% will purchase.

It sounds low. I know. But that's realistic.

Even the biggest Ecommerce stores with world-class marketers are lucky to get above 5% conversion rates.

That's real life.

So in order to get 1,000 sales on a $10 product, at a 2% conversion rate, we'd need 50,000 people to view our product every month...

Holy f*ck...

That's a lot of people.

So please, tell me...

...where the HELL are you getting 50,000 people per month to view your $10 Blender product?

That's 1,667 people per day, for goodness sake.

Nobody in the Blender space is pulling that amount of views on their product per day.

Sure, they might get that amount of views on YouTube...

But YouTube viewers are completely different from people who are actually interested and click on your product.

That's why this model doesn't work anymore.

Instead, Ryuu and I use a new model...

A little known, and completely counterintuitive strategy, to make the numbers work in our favor...

Even without a lot of viewers on our product.

In fact, as I'm writing this, we're currently at about $2,300 in revenue today, with about $2,100 in profit (our expenses are very low because everything is digital):

Today's sales

Look, I'm not going to sit here and claim you'll magically pull those numbers overnight...

Hell, I can't claim anything will happen.

I don't know what you're selling.

I don't know if it's junk.

I don't know if you'll even implement what I teach inside the training here on this page...

But what I can tell you, is that if you're selling a decent Blender product...

...And maybe you're getting some sales, but not as many as you want

...Or you're about to start selling a Blender product, and are having second-thoughts about selling on Blender Market or Gumroad

...then I can tell you there is a very high probability that you'll see a significant improvement in the amount you're making

But you need to go through the 1-hour training and implement the stuff I teach you in there.

It's $27.

You can keep the training forever.

It's delivered instantly to your inbox.

And I know what you're thinking... trust me, I'd be asking the same thing in your position.

"If you're doing these numbers, why are you selling some $27 training teaching it?"

Simple.

I do not want people that do not sell Blender products to watch the training.

The only people I can help are people currently selling, or planning to sell, Blender-related addons or products.

By putting this behind a paywall, it repels the wrong types of people from watching this training...

...and attracts the right types of people

...the ones already selling a Blender product (or planning to sell one soon)

If this was free or I just gave it away, nobody would take it seriously, then we'd have a bunch of randoms that aren't selling anything watching a training that wasn't built for them.

And then they'd complain "oh, it didn't work for me"

Well duh... the training wasn't built for you.

So I priced it at $27 specifically to attract the right type of person.

And it's low enough that they'll actually sit and watch the video instead of letting it sit and collect dust.

There's one more reason it's behind a paywall...

You probably landed on this page from a Facebook Ad.

Facebook Ads, well, cost money.

And as of right now, we lose about $20 for every $100 we spend on ads.

So we don't even make any money selling this training.

We lose money.

But that's aside the point.

A small percentage of people who watch this training then hire us to build this entire infrastructure out for them.

Some of them pay us for consulting calls as well.

And that's where we actually make our profit from.

(And no, you don't need to hire us. The training already covers everything. That's just an option for people who want help).

So that's why this costs $27.

The profit from this comes from our Done-For-You service, which you don't even need to get unless you want it.

So here's what I'd recommend...

Purchase a copy of this hour-long training.

It's $27.

Sit down and watch it.

I break down our entire business structure.

How we build everything, our sales funnels, our product pages, our email marketing, our pricing strategy, our order bumps, upsells, downsells, promotional periods...

Basically everything we do to make roughly $40k per month in profit selling Blender-related products.

If you don't think that your $27 investment makes you at least 10x back in the value you receive, email me within 14 days for a refund. Sound fair?

Again, if you're a Blender product creator, or plan to sell Blender products, this training is built specifically for you. For anybody else, please do not purchase this.

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How we sell Blender products on our own platform - why using Blender Market, Gumroad, Udemy or other third-party platforms is a terrible idea for your Blender products

How we structure our business ecosystem - product pages, upsells, downsells, order bumps, backend offers, email marketing, data tracking. Everything needed to succeed selling your Blender products

Where to start if you're brand new - the first moves we'd make if we were starting from scratch today

What actually drives sales - audience, platform, content strategy, and the offer mechanics that convert

A behind-the-scenes look at our actual operation - our revenue & profit numbers, tools, team, workflow, & real numbers shown in our dashboard. Nothing held back - we show you the entire system.

If you're selling products in the Blender 3D niche, this is an essential training. Not a "nice-to-have" not a "I'll get it someday". It is ESSENTIAL if you want to successfully sell & scale your Blender product business. This is the only way that works well in 2026.


Income proof across all platforms
Our platform income proof
On our own platform - $2.1M+ in sales and counting after getting off third party platforms
Blender Market income proof
Blender Market - Josh's share of lifetime sales
Blender Market income proof 2
Blender Market - Ryuu's share of lifetime sales
Gumroad income proof
Gumroad - lifetime sales
Udemy income proof
Udemy - lifetime sales

Blender Market & Gumroad Are Killing Your Sales

From: Josh, co-founder of Blender Bros

Subject: "This ain't working, man"

"This sh*t isn't working, bro"

That's a message I sent to Ryuu nearly 4 years ago.

We were struggling to get our Blender product business off the ground.

Sales were coming in, but it wasn't enough.

We were making courses, asset packs, plugins, etc.

The weird part?

We had enough attention.

Our products were even converting pretty well...

But the mathematics still didn't work to reach the numbers we wanted to reach.

We did what most Blender product sellers do:

- Upload some cheap product on Blender market or Gumroad

- Send our audience over there to purchase

- Promise lifetime product updates

- Hope and pray the month isn't performing worse than the last

This was a spray-and-pray approach.

No clear methodology. No structure. No mathematical certainty.

I like certainty.

I want to be able to accurately predict, within 5-10% accuracy, exactly what our products we make, and how we can scale them further.

That's when we realized the old product model for selling Blender products didn't work anymore.

There wasn't enough traffic to sell millions of $10 addons... lmao

Let me give you a real-life example.

Say you're selling a Blender plugin, and you want to make $10,000 per month with it.

If your Blender plugin costs $10, you need 1,000 sales per month.

Basic math, right?

And on paper, 1,000 sales doesn't seem like a lot of people...

...at least, until you reverse engineer how many viewers you need to hit that number...

This is the part where I'll just need you to take my word, just for a sec...

In our experience, after doing $2,500,000 in Blender product sales, products in the $10-$20 range convert at around 2%.

That means for every 100 people that view your product, 2% will purchase.

It sounds low. I know. But that's realistic.

Even the biggest Ecommerce stores with world-class marketers are lucky to get above 5% conversion rates.

That's real life.

So in order to get 1,000 sales on a $10 product, at a 2% conversion rate, we'd need 50,000 people to view our product every month...

Holy f*ck...

That's a lot of people.

So please, tell me...

...where the HELL are you getting 50,000 people per month to view your $10 Blender product?

That's 1,667 people per day, for goodness sake.

Nobody in the Blender space is pulling that amount of views on their product per day.

Sure, they might get that amount of views on YouTube...

But YouTube viewers are completely different from people who are actually interested and click on your product.

That's why this model doesn't work anymore.

Instead, Ryuu and I use a new model...

A little known, and completely counterintuitive strategy, to make the numbers work in our favor...

Even without a lot of viewers on our product.

In fact, as I'm writing this, we're currently at about $2,300 in revenue today, with about $2,100 in profit (our expenses are very low because everything is digital):

Today's sales

Look, I'm not going to sit here and claim you'll magically pull those numbers overnight...

Hell, I can't claim anything will happen.

I don't know what you're selling.

I don't know if it's junk.

I don't know if you'll even implement what I teach inside the training here on this page...

But what I can tell you, is that if you're selling a decent Blender product...

...And maybe you're getting some sales, but not as many as you want

...Or you're about to start selling a Blender product, and are having second-thoughts about selling on Blender Market or Gumroad

...then I can tell you there is a very high probability that you'll see a significant improvement in the amount you're making

But you need to go through the 1-hour training and implement the stuff I teach you in there.

It's $27.

You can keep the training forever.

It's delivered instantly to your inbox.

And I know what you're thinking... trust me, I'd be asking the same thing in your position.

"If you're doing these numbers, why are you selling some $27 training teaching it?"

Simple.

I do not want people that do not sell Blender products to watch the training.

The only people I can help are people currently selling, or planning to sell, Blender-related addons or products.

By putting this behind a paywall, it repels the wrong types of people from watching this training...

...and attracts the right types of people

...the ones already selling a Blender product (or planning to sell one soon)

If this was free or I just gave it away, nobody would take it seriously, then we'd have a bunch of randoms that aren't selling anything watching a training that wasn't built for them.

And then they'd complain "oh, it didn't work for me"

Well duh... the training wasn't built for you.

So I priced it at $27 specifically to attract the right type of person.

And it's low enough that they'll actually sit and watch the video instead of letting it sit and collect dust.

There's one more reason it's behind a paywall...

You probably landed on this page from a Facebook Ad.

Facebook Ads, well, cost money.

And as of right now, we lose about $20 for every $100 we spend on ads.

So we don't even make any money selling this training.

We lose money.

But that's aside the point.

A small percentage of people who watch this training then hire us to build this entire infrastructure out for them.

Some of them pay us for consulting calls as well.

And that's where we actually make our profit from.

(And no, you don't need to hire us. The training already covers everything. That's just an option for people who want help).

So that's why this costs $27.

The profit from this comes from our Done-For-You service, which you don't even need to get unless you want it.

So here's what I'd recommend...

Purchase a copy of this hour-long training.

It's $27.

Sit down and watch it.

I break down our entire business structure.

How we build everything, our sales funnels, our product pages, our email marketing, our pricing strategy, our order bumps, upsells, downsells, promotional periods...

Basically everything we do to make roughly $40k per month in profit selling Blender-related products.

If you don't think that your $27 investment makes you at least 10x back in the value you receive, email me within 14 days for a refund. Sound fair?

Again, if you're a Blender product creator, or plan to sell Blender products, this training is built specifically for you. For anybody else, please do not purchase this.

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