New Course - Now Available

DESIGN YOUR OWN SCIFI GUN IN PLASTICITY IN 8 HOURS
(NEW TRAINING)

From a blank canvas to a pro portfolio render - learn to design, model, and present a full sci-fi weapon in Plasticity from scratch.

Jared ★★★★★
"My favorite Plasticity course by far." - Jared
[ Embed your video sales letter here ]
I've watched dozens of free tutorials and never finished a single project. Bought this, followed the blockout method, and had a render I was proud to post within a week.
Student
Lars Plasticity Student
SciFi Weapon Design in Plasticity
GET SCIFI WEAPON DESIGN
IN PLASTICITY TODAY
Normal price: $197
$97

Early bird price  ยท  One-time payment  ยท  Instant access

Limited Time Offer

[ 14-day money-back guarantee ]

  • 8+ hours of Plasticity training $197 value
  • 10 full modules - intro through render $97 value
  • All project files & reference assets included
  • Lifetime access  ยท  No expiry
★★★★★
Avg Rating
240,000+
Students
8+
Hours of Content
10
Modules

// What you'll create

The Kugar Industries Sniper Rifle

From Plasticity viewport to final Blender render - you'll design, model, and present this full sci-fi weapon step by step.

Kugar Industries Sniper Rifle - Final Render
// Course Curriculum

The Complete Pipeline - Start to Finish

8+ hours of real-time instruction across 13 modules. No timelapses. Every decision explained.

This isn't a follow-along tutorial.

Most courses teach you buttons. This one teaches you how to think. Every module covers the design decisions behind the modeling - not just the steps. You'll learn the blockout-first philosophy that makes the rest of the build effortless.

00
Introduction & Setup 17 min

Get set up and oriented inside Plasticity. Download the project files, configure your workspace, and learn the custom radial menu used throughout the course. Useful even if you already know Plasticity.

01Project files download and setup
02Plasticity UI walkthrough for beginners
03Custom radial menu configuration
04Navigation, selection modes & essential shortcuts
01
The Blockout - Foundation of the Design 21 min

The most important phase. 80% of your effort belongs here. You'll build the primary silhouette of the rifle using curves and basic shapes - establishing proportions, angles, and overall design language before touching a single detail.

01Why the blockout matters - the 80/20 principle of 3D design
02Building the base silhouette from curves
03Proportions, shape language & design consistency
04Lofting and patching to create solid forms
02
Adding Thickness & Structural Forms 25 min

Take the flat blockout and give it real volume. Learn how to use thickening, shell, and offset operations to turn 2D profiles into believable 3D weapon geometry.

01Thickening operations - creating girth from flat profiles
02Snapping and aligning structural elements
03Mirroring setup for symmetrical design
03
Scope Design - Primary Shapes 18 min

Start designing the scope as a separate component. Establish its proportions relative to the body, sculpt the primary shapes, and learn how to evaluate scale and visual weight.

01Designing the scope blockout and proportions
02Fleshing out primary shapes and volumes
03Scale evaluation - making the scope feel right on the body
04
Magazine & Battery Detailing 34 min

Design and model the magazine/battery component. Learn cutting, beveling, and how to make strategic design decisions for functional-looking mechanical parts.

01Designing a mechanical insert component from scratch
02Cutting, beveling & chamfering for hard surface detail
03Making functional-looking parts - design intent vs decoration
05
Front Barrel & Suppressor Design 29 min

Shape the front of the weapon - barrel geometry, combining suppressor elements, and making design pivots mid-build. Real creative problem-solving in real time.

01Front barrel shaping and design iterations
02Combining multiple elements into a unified form
03Bevel aggressiveness and edge treatment decisions
06
Stock & Rear Detailing 31 min

Refine the rear section of the rifle. Add panel lines, tapering, and bevels that make the stock look sharp and professional. This is where bevel aggressiveness and shape language come together.

01Panel line design on the stock
02Tapering, beveling & shape refinement
03Adding depth with cuts and insets
07
Scope - Panel Lines & Detail Pass 47 min

Return to the scope for a deep detail pass. Add panel lines, surface cuts, and secondary shapes that elevate the entire design. One of the most technique-dense modules in the course.

01Running panel lines across complex curved surfaces
02Secondary shapes and detail hierarchy
03Surface cuts and inset techniques
08
Scope - Hood & Advanced Lofting 38 min

Design and model the scope hood using advanced lofting techniques. Learn how to fit complex shapes inside existing structures - a key skill for any hard surface project.

01Designing a hood that fits the scope structure
02Advanced lofting for complex curved forms
03Fitting new geometry inside existing models
09
Final Details & Polish 59 min

The final modeling push. Add emissive cuts, surface greebles, and all the finishing touches that take this from a model to a portfolio piece. This is where everything comes together.

01Emissive cut design - adding sci-fi glow channels
02Surface greebles and micro-detail placement
03Full model review and final cleanup
10
Export, Texturing & Rendering in Blender 47 min

Take the finished Plasticity model into Blender. Prep the mesh for export, apply decal-based texturing, set up lighting, and produce a professional-quality portfolio render.

01Mesh prep and export from Plasticity to Blender
02Decal-based texturing and surface detailing
03Lighting, composition & scene framing
04Final render settings and output
11
Post-Processing in Photoshop 16 min

The final step most artists skip. Composite multiple render passes, adjust contrast, and finalize your image so it looks like a professional product shot - not a raw viewport screenshot.

01Compositing multiple render passes
02Color grading, contrast & final image polish
B1
Bonus: Full Retopology in Blender 1h 43m Bonus

For anyone who wants to use this model in a game engine, for animation, or for any workflow that requires clean quad topology. We retopologize the entire exported mesh from ngons to clean quads inside Blender. This bonus alone is worth the price of the course.

01Retopology strategy - when and why you need it
02Ngon to quad workflow on the rifle handle
03Full retopology walkthrough on complex geometry
Kugar Industries Sniper Rifle
ENROLL NOW

One-time payment  ยท  Instant access  ยท  14-day money-back guarantee

// Straight talk

Should You Buy This?

Here's exactly why the answer is yes.

1
20+ Years of Design Knowledge in 8 Hours

Proportions. Shape language. Bevel aggressiveness. Panel consistency. All of it - programmed into your brain directly.

2
This Course Doesn't Exist Anywhere Else

The only Plasticity course covering the full pipeline: design, modeling, detailing, rendering, post-processing, and retopology. Not on YouTube. Not on Udemy. Nowhere.

3
Kills "Empty Scene Syndrome" Permanently

No more staring at the viewport with no ideas. The blockout-first philosophy gives you a repeatable process that works every time.

4
Zero Risk. 14-Day Guarantee.

Don't like it? Email us, get your money back. No questions. The only way you lose is by not trying.

5
50% Off Won't Last

Full price is $197. Early bird is $97 - half off. 8+ hours of training plus a 1h43m retopology bonus. Once the launch period ends, this price is gone.

Do the math
8+ Hours of Training
$97 One-Time Cost
$12 Per Hour of Training

Professional instruction from creators with 300,000+ combined subscribers - for less than a dinner out.

If you buy
  • Learn the complete Plasticity pipeline in one course
  • Understand design decisions, not just button clicks
  • Walk away with a portfolio-ready sci-fi weapon render
  • Get 20+ years of design thinking programmed into you
  • Full retopology bonus for game-ready assets
  • 14-day guarantee - zero risk
If you don't
  • Keep staring at empty scenes with no direction
  • Watch random 20-minute tutorials that teach bad habits
  • Stay stuck at the same skill level for another 6 months
  • Produce work that doesn't look professional enough to share
  • Miss the only complete Plasticity pipeline course online
  • Pay full price ($197) when the early bird ends
Kugar Industries Sniper Rifle
ENROLL NOW

14-day money-back guarantee. No questions asked.

Included Free - Bonus Module

Retopology Bonus
Worth the Course Price Alone

1 hour 43 minutes of hands-on retopology training. Go from exported Plasticity ngons to clean, game-ready quad topology inside Blender.

Easy Guide to Retopology - Bonus Module
1h 43m of bonus training - included free with the course

Plasticity exports ngon meshes. That's fine for rendering - but if you want to use your model in a game engine, animate it, or need clean topology for production, you need quads. This bonus shows you exactly how to get there.

Ryuu walks through the entire retopology process on the rifle handle - planning edge flow with annotations, using shrinkwrap to snap to the original surface, preserving bevels and hard edges, and cleaning up the final mesh. No shortcuts. No timelapses. Every decision explained.

  • Plan your edge flow before touching a single vertex
  • Shrinkwrap workflow - snap new topology to the original surface
  • Preserve bevels and hard edges during retopo
  • Quad-based mesh from exported Plasticity ngons
  • Clean up and optimize for game engines, animation, or production
  • Project files included so you can follow along or study the final mesh
Who needs this?

Anyone who wants to take their Plasticity model into Unreal, Unity, or any game engine. Anyone who needs clean topology for animation, rigging, or UV unwrapping. Or anyone who just wants to learn retopology properly - this bonus alone is worth the price of the entire course.

Get Instant Access Today

One-time payment. No subscription. Start watching immediately.

Tier 01
Basic
Normal price: $197
$97
One-time payment  ยท  Instant access
  • [ Feature / deliverable placeholder ]
  • [ Feature / deliverable placeholder ]
  • [ Feature / deliverable placeholder ]
  • [ Feature / deliverable placeholder ]
  • [ Not included in Basic ]
  • [ Not included in Basic ]
๐Ÿ›ก๏ธ

14-Day Money-Back Guarantee

If you're not happy within 14 days, email us and we'll refund you. No questions asked.

Secure checkout
Instant access
Lifetime access
14-day guarantee
// Got questions?

Common Questions

Do I need to already know Plasticity?

No. The Introduction module covers setup, menus, navigation, and the custom radial menu before you touch the model. Plasticity is also very easy to pick up - the commands are identical to Blender, so you'll feel at home fast.

I don't own Plasticity yet. Can I still take this?

Grab a copy of Plasticity first - you also get 10% off the software with this course. Plasticity has a free trial if you want to test it before committing.

Do I need Blender too?

Yes - the rendering, texturing, and retopology sections use Blender. Blender is free. Plasticity requires its own license (not included with this course).

This project looks too complicated for me.

It looks that way - that's the point. Most of what makes this model look impressive is good lighting, renders, and decals (basically stickers - zero thinking required). The blockout-first approach breaks the build into manageable stages. If you can follow along step by step, you can build this.

How is this different from free YouTube tutorials?

YouTube is fragmented 20-minute clips that teach isolated techniques with no structure. This is a complete pipeline - design, modeling, detailing, rendering, post-processing, and retopology - taught as one cohesive project. You finish with a portfolio piece, not a collection of half-started exercises.

Is this a timelapse or a real step-by-step course?

No timelapses. Zero. Every video is real-time, step-by-step instruction. Every design decision is explained as it happens. You see exactly what's on screen, including the mistakes and how to fix them.

Is this a one-time payment?

Yes. One payment, lifetime access. No subscription, no recurring fees, no expiry. Watch it now, rewatch it in 3 years - it's yours forever.

What if I'm not happy with the course?

14-day money-back guarantee. If you're not happy, email [email protected] and we'll refund you. No questions asked.

// Your instructors

Learn From People Who Actually Do This

Ryuu
Ryuu Co-Founder, Blender Bros

Tokyo-based multi-genre artist with 20+ years of design experience. 3D hard surface concept artist, professional portrait photographer, certified Master of Japanese Calligraphy, and author. His design background across multiple disciplines is the foundation of the design-centered teaching approach in this course.

Josh
Josh Co-Founder, Blender Bros

3D hard surface artist, educator, and YouTuber with nearly a decade in Blender. Over 240,000 subscribers learning hard surface modeling from his tutorials. Builds the tools, courses, and resources that power the Blender Bros ecosystem.

★★★★★ Avg Rating
240,000+ Students
20+ Years Design Experience

Learn Plasticity.
Build Something Portfolio-Worthy.

Design, model, and render a complete sci-fi weapon from scratch - the full pipeline in one course.

ENROLL NOW

One-time payment  ยท  14-day money-back guarantee