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Modeling and texturing made EASY! Oct 01, 2022


Modeling and texturing can be easy, and fun.

AND, both can be done quicker than you think.

Now, I know what you're thinking.

"I don't like cutting corners."

Ha! Agreed!

Shortcuts are a funny thing, though.

They will either hurt you or benefit you.

I take them whenever I can, but without compromising...

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Models aren't that complicated with this approach! Sep 18, 2022

Stop overcomplicating things in Blender.

Seriously.

We care about your success as a 3D Blender artist, and overcomplicating things will only make your learning slower and more tedious.

But sometimes you don't know when you're overcomplicating things.

Often times it just happens intuitively....

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When polygons fail... Sep 09, 2022

We love polygon modeling - we really do!

But sometimes, it just isn't as practical or efficient as other software like CAD.

You see, in polygon-based modeling, everything is defined by, well, polygons - the good ol' vertices, edges, and faces which define them. But in CAD software, polygons...

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BOOLEAN Workflow - Blender Hard Surface Modeling Tutorial Sep 01, 2022

When you think of booleans, you might think of basic stuff like cutting holes or running slice operations.

But the truth is, booleans can do a lot more.

Like, a LOT more.

You see, when I use booleans, most of the time I do indeed use the basic ones, like Difference or Union.

But...

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My Top 5 FAVORITE hard surface modeling tricks in Blender Aug 16, 2022

It shouldn't be a surprise that hard surface modeling in Blender comes with a lot of different tools to choose from.

From different addons, workflows, and technical approaches, sometimes the tools can get overwhelming.

But in today's video, I'd like to show you my 5 favorite hard...

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Hard Surface Shapes - Blender Modeling Tutorial Aug 16, 2022

One of the best ways to master hard surface modeling in Blender is to practice with simpler shapes.

You see, hard surface modeling isn't all about creating complex shapes and designs that look like some high-level artist created it.

Often times, you can create incredibly simple shapes and...

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A TRICKY hard surface shape...? Aug 16, 2022

Sometimes hard surface modeling can be a bit tricky... but in a fun way!

You see, often times we see extremely simple shapes and think "oh, I could make that!"

But how about the one linked above?

It's a weird, tricky, infinite-loop type of design, and looks a bit complicated to model.

But it's...

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Wheel TUTORIAL Blender - Hard Surface Modeling Jul 19, 2022

We have a pretty badass video today.

We'll get right to the point - we're going to design a super simple SciFi wheel using some intermediate-advanced hard surface modeling techniques.

We'll cover:

  • Simple shrinkwrap solutions for a more dynamic feel
  • How to use primitive objects to create complex...
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Blender Hard Surface Modeling Tutorial - SciFi Radar Jul 12, 2022

Recently, we've been working on some more complicated (yet fun!) 3D projects in Blender (foreshadowing, maybe? Hmmm...)

However, there is one specific model that Ryuu recently did a fantastic job on. I was seriously impressed!

And guess what? This model is really simple to make.

We've...

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Modeling from REFERENCE - Turn real life objects into beautiful SciFi designs Jun 30, 2022

One of the most difficult things in hard surface modeling is picturing designs from scratch.

I am yet to meet a single person who hasn't struggled with this at some point in time. Even those with extreme natural talent and bursts of creativity run into these roadblocks from time to time.

...

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Organic & Curvy Shapes in Hard Surface Modeling Jun 30, 2022

Subd modeling is difficult!

For years, we have been pushed an 'all-quad' workflow. If you've watched any of our tutorials, you'll know that we are big proponents of a ngon and boolean-based workflow.

But how in the world can we use subdivision surface modeling if we're using ngons all the time?

...
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The most IMPORTANT rule in 3D Jun 20, 2022

Hard surface modeling is one thing, but visual design is a completely different beast.

We as human beings tend to strive towards evenness and monotony; it is something that is engrained in our DNA since birth.

It is very natural for us to start hard surface modeling and to create very...

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