Modeling and texturing can be easy, and fun.
AND, both can be done quicker than you think.
Now, I know what you're thinking.
"I don't like cutting corners."
Shortcuts are a funny thing, though.
They will either hurt you or benefit you.
I take them whenever I can, but without compromising...
Stop overcomplicating things in Blender.
We care about your success as a 3D Blender artist, and overcomplicating things will only make your learning slower and more tedious.
But sometimes you don't know when you're overcomplicating things.
Often times it just happens intuitively....
We love polygon modeling - we really do!
But sometimes, it just isn't as practical or efficient as other software like CAD.
You see, in polygon-based modeling, everything is defined by, well, polygons - the good ol' vertices, edges, and faces which define them. But in CAD software, polygons...
When you think of booleans, you might think of basic stuff like cutting holes or running slice operations.
But the truth is, booleans can do a lot more.
Like, a LOT more.
You see, when I use booleans, most of the time I do indeed use the basic ones, like Difference or Union.
It shouldn't be a surprise that hard surface modeling in Blender comes with a lot of different tools to choose from.
From different addons, workflows, and technical approaches, sometimes the tools can get overwhelming.
But in today's video, I'd like to show you my 5 favorite hard...
One of the best ways to master hard surface modeling in Blender is to practice with simpler shapes.
You see, hard surface modeling isn't all about creating complex shapes and designs that look like some high-level artist created it.
Often times, you can create incredibly simple shapes and...
Sometimes hard surface modeling can be a bit tricky... but in a fun way!
You see, often times we see extremely simple shapes and think "oh, I could make that!"
But how about the one linked above?
It's a weird, tricky, infinite-loop type of design, and looks a bit complicated to model.
We have a pretty badass video today.
We'll get right to the point - we're going to design a super simple SciFi wheel using some intermediate-advanced hard surface modeling techniques.
- Simple shrinkwrap solutions for a more dynamic feel
- How to use primitive objects to create complex...
Recently, we've been working on some more complicated (yet fun!) 3D projects in Blender (foreshadowing, maybe? Hmmm...)
However, there is one specific model that Ryuu recently did a fantastic job on. I was seriously impressed!
And guess what? This model is really simple to make.
One of the most difficult things in hard surface modeling is picturing designs from scratch.
I am yet to meet a single person who hasn't struggled with this at some point in time. Even those with extreme natural talent and bursts of creativity run into these roadblocks from time to time.
Subd modeling is difficult!
For years, we have been pushed an 'all-quad' workflow. If you've watched any of our tutorials, you'll know that we are big proponents of a ngon and boolean-based workflow.
But how in the world can we use subdivision surface modeling if we're using ngons all the time?...
Hard surface modeling is one thing, but visual design is a completely different beast.
We as human beings tend to strive towards evenness and monotony; it is something that is engrained in our DNA since birth.
It is very natural for us to start hard surface modeling and to create very...