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A TRICKY hard surface shape...? Aug 16, 2022

Sometimes hard surface modeling can be a bit tricky... but in a fun way!

You see, often times we see extremely simple shapes and think "oh, I could make that!"

But how about the one linked above?

It's a weird, tricky, infinite-loop type of design, and looks a bit complicated to model.

But it's...

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Rendering University - now available! Jul 19, 2022

It's finally out!

Our flagship course Rendering University is now available.

You see, one problem we've seen amongst many 3D artists is that they struggle to get jobs, gain clients, and build a following on social media for their 3D work. Well, we're going to change that!

 

Did you...

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Modeling from REFERENCE - Turn real life objects into beautiful SciFi designs Jun 30, 2022

One of the most difficult things in hard surface modeling is picturing designs from scratch.

I am yet to meet a single person who hasn't struggled with this at some point in time. Even those with extreme natural talent and bursts of creativity run into these roadblocks from time to time.

...

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Get BETTER at composition - learn from the best! Jun 21, 2022

Good composition in 3D art is essential.

Sure, Blender 3D modeling skills are important, but if you are unable to present your work in such a way that conveys power and competence, other artists are going to beat you to the finish line.

You see, the barrier to entry here is still quite...

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What the HECK is visual weight?? Jun 20, 2022

What in the world is visual weight?

Some may think it's some secret technique that only the elites of 3D have access to.

Although we think it would be cool to call ourselves 'elite' artists, we'd much rather lose that title and teach you these secrets.

The truth is, visual weight...

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The most IMPORTANT rule in 3D Jun 20, 2022

Hard surface modeling is one thing, but visual design is a completely different beast.

We as human beings tend to strive towards evenness and monotony; it is something that is engrained in our DNA since birth.

It is very natural for us to start hard surface modeling and to create very...

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