We have a pretty badass video today.
We'll get right to the point - we're going to design a super simple SciFi wheel using some intermediate-advanced hard surface modeling techniques.
We'll cover:
- Simple shrinkwrap solutions for a more dynamic feel
- How to use primitive objects to create complex...
Recently, we've been working on some more complicated (yet fun!) 3D projects in Blender (foreshadowing, maybe? Hmmm...)
However, there is one specific model that Ryuu recently did a fantastic job on. I was seriously impressed!
And guess what? This model is really simple to make.
We've...
One of the most difficult things in hard surface modeling is picturing designs from scratch.
I am yet to meet a single person who hasn't struggled with this at some point in time. Even those with extreme natural talent and bursts of creativity run into these roadblocks from time to time.
...
Subd modeling is difficult!
For years, we have been pushed an 'all-quad' workflow. If you've watched any of our tutorials, you'll know that we are big proponents of a ngon and boolean-based workflow.
But how in the world can we use subdivision surface modeling if we're using ngons all the time?
...