Organic & Curvy Shapes in Hard Surface Modeling
Subd modeling is difficult!
For years, we have been pushed an 'all-quad' workflow. If you've watched any of our tutorials, you'll know that we are big proponents of a ngon and boolean-based workflow.
But how in the world can we use subdivision surface modeling if we're using ngons all the time?
Subd and ngons do not get along, which is why we must be very particular about the way we model and use it. Contrary to popular belief, you can use subd modeling techniques with a hard surface modeling workflow.
So in today's video, I'd like to show you 3 effective ways to do so. You don't want to miss this stuff!
We're going to go over:
- How to use the subdivison surface modifier to create curvy, organic shapes with booleans
- Why organic shapes can be just as easy to create as blocky shapes
- Our simple formula for creating organic blockouts from scratch, even as a complete beginner
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