Shading is easy.
If you run into shading issues all the time or struggle with them in the first place, you simply don't know where to look.
The worst part is you're probably spending more time than needed obsessing over simple shading errors that can be fixed in 3 seconds.
Being able to identify...
Only because your model is simple, it doesn't mean it cannot look awesome. A LOT can be done with textures. And the best part is, it does not take much time or effort.
You can take a simple cube, scale it up, cut out the middle, and add a glass texture. Then, model a handle or two, and...
Well watch the video and you'll know.
Anyways, what I really wanna talk about is how I push my hard surface skills up, and perhaps it will help you out on your path.
Simply put - the variety of smaller projects.
Large projects can be fun as hell, and the can teach you a lot, but...
It is all down to one word: immersion.
Let's go back in time to when you were born.
How did you learn to do anything? How did you learn to walk, talk, eat, etc.?
From your parents of course.
But do you know why you managed to learn so quickly and so effortlessly?
You've got it, it was because of...
OMFG LETS MAKE A MECH!
Yeah...chill your moobs, mate. Let's start from the beginning and do it right.
Blockouts. Why blockouts? Well, think about it, with bad foundations any construction will be unstable.
You need follow rules of proportion, scale, and overall sense of balance in your work.
So I hear you want to learn Blender Fast.
Actually, there are quite a few ways to make it happen.
One would be a structured and well put together learning content.
Luckily for you, that is exactly what we do here at Blender Bros.
Our goal is to help you become better and at using Blender in the...
I'll make this quick and painless.
I am gonna show you a full workflow. Yup!
But there is a twist, and you gonna love it.
We'll go the easy and fun route.
No optimasation, no UVs, no unwrapping.
We are busy people, we don;t have time to mock about.
We are using HardOPS and Boxcutter to...
Using references for modeling isn't the issue.
It is HOW you use them that is important.
I get super inspired by either flipping through various awesome scifi designs, or playing scifi games.
I do much less of the latter these days.
For one I am too busy having fun creating content for you.
Man… I get this question a lot.
“Should I learn Blender foundations first?”
Or: “When should I use addons?”
And do you know what think about it?
It doesn’t bloody matter.
Now, most people would disagree with me.
And, again, it doesn’t bloody matter.
What do you mean you tried?
A child tries. A man succeeds.
What if I told you there is a great way to learn faster?
In fact it's the best way to get better an anything in life.
Did you guess what it is?
That's right, it's practice!
It is not good enough...
Don’t tell me you’re not concerned. Every single artist out there is worried. And for a good reason! But is that fear justified? Also, where are we headed? Real-life Matrix? Possibly. Or possibly not. You do realise it is up to us how it all ends. Yes, you included.
Today we will dive into a practical and realistic scifi design tutorial for hard surface in Blender. We will go through the entire process from a cube to an awesome scifi scope design.
However, before we begin, let's talk about something really important, something that most Blender beginners...