It's finally out!
Our flagship course Rendering University is now available.
You see, one problem we've seen amongst many 3D artists is that they struggle to get jobs, gain clients, and build a following on social media for their 3D work. Well, we're going to change that!
We have a pretty badass video today.
We'll get right to the point - we're going to design a super simple SciFi wheel using some intermediate-advanced hard surface modeling techniques.
- Simple shrinkwrap solutions for a more dynamic feel
- How to use primitive objects to create complex...
Recently, we've been working on some more complicated (yet fun!) 3D projects in Blender (foreshadowing, maybe? Hmmm...)
However, there is one specific model that Ryuu recently did a fantastic job on. I was seriously impressed!
And guess what? This model is really simple to make.
VRAM is something very crucial to 3D, and a lot of people are maxing it out when working in Blender!
However, VRAM can be dropped. In this video, we'll show you a few different solutions, including how to scale down textures and regain up to 70% of your VRAM!
Even with powerful computers...
One of the most difficult things in hard surface modeling is picturing designs from scratch.
I am yet to meet a single person who hasn't struggled with this at some point in time. Even those with extreme natural talent and bursts of creativity run into these roadblocks from time to time.
Subd modeling is difficult!
For years, we have been pushed an 'all-quad' workflow. If you've watched any of our tutorials, you'll know that we are big proponents of a ngon and boolean-based workflow.
But how in the world can we use subdivision surface modeling if we're using ngons all the time?...
Good composition in 3D art is essential.
Sure, Blender 3D modeling skills are important, but if you are unable to present your work in such a way that conveys power and competence, other artists are going to beat you to the finish line.
You see, the barrier to entry here is still quite...
What in the world is visual weight?
Some may think it's some secret technique that only the elites of 3D have access to.
Although we think it would be cool to call ourselves 'elite' artists, we'd much rather lose that title and teach you these secrets.
The truth is, visual weight...
Hard surface modeling is one thing, but visual design is a completely different beast.
We as human beings tend to strive towards evenness and monotony; it is something that is engrained in our DNA since birth.
It is very natural for us to start hard surface modeling and to create very...